Black Panther (2018)

black-panther-posterToday’s Cinema Adventure was originally published in

The Los Angeles Blade.

Created in 1966 by Marvel founder Stan Lee and artist/author Jack Kirby, Black Panther was the first black superhero in mainstream comics.  It’s took 50 years – and the rise of Marvel to the level of multi-media powerhouse – for him to make his big screen debut in 2016’s “Captain America: Civil War.”

Two years later, he has a movie of his own, and it’s a lot more than just another spin-off; it’s a watershed moment in the cultural narrative.

It’s not that its story is anything unexpected; on the surface, the film largely adheres to familiar formula.  T’Challa (Chadwick Boseman) is heir to the throne of Wakanda, a fictional African nation which is secretly the world’s most technologically-advanced society.  Part of his role as ruler is to assume the mantle of Black Panther, a warrior-protector who defends the country with the help of superhuman powers bestowed through ancient tribal rituals.  His transition to the throne is challenged by Erik Killmonger (Michael P. Jordan), who seeks to use peaceful Wakanda’s superior resources to dominate the rest of the world.  It’s up to T’Challa and a handful of loyal supporters to defeat him and regain control over the country’s fate.

This hero-versus-villain scenario – though executed with the cleverness, style, and technical expertise that has become the well-established standard for these Marvel films – is typical fodder for blockbuster entertainment, which aims for thrills and not much more; but “Black Panther” has its eyes on a higher prize.

Thanks to the screenplay by director Ryan Coogler and Joe Robert Cole, “Black Panther” is the vehicle for a wide-ranging array of cultural messaging.  This is no safe, middle-of-the-road adventure; Coogler and Cole have made a barely-concealed political allegory in which Wakanda becomes a stand-in for (among other things) America itself.  Struggling between its self-preservationist isolationism and its role in the global community, it becomes a nation divided; its leadership, plagued by past failures and uncertain of future direction, is usurped by an outsider with an extreme ideology who seeks to subdue or silence any opposition to his agenda; and its citizens must choose between patriotic duty or resistance against the ominous course set by the new regime.  Add to this the fact that the resistance is largely driven by smart, empowered females, and the parallels are hard to miss.

More significant than the Trumpian overtones, yet profoundly complementary to them, are the ways in which “Black Panther” embraces and celebrates black culture.  It’s reflected in every aspect of the film, from the colorful costume and scenic designs, which incorporate heritage and history into its imagination of an Afro-centric futurism, to the exploration of social themes that not only recur throughout but form the very basis of the story’s central conflict.  T’Challa’s struggle is not just with an arch-villain; it’s a conflict between opposing ideas of social justice.  Do we right the wrongs of the past with education and leadership, or do the subjugated strike down their oppressors and change the world by force?  This is, of course, a superhero fantasy, so it’s no spoiler to say that the movie doesn’t end with an all-out race war; still, it’s significant to note that “Black Panther” does not oversimplify these questions, and that it takes pains to present all sides of the discussion in a sympathetic light.

That all of this comes through so clearly is a testament to the talents of the movie’s creators and cast.  Director Coogler navigates his way through the dense trappings of the sci-fi setting without ever losing track of the story’s heart and soul – or its big ideas.  Boseman brings the charisma and fire he displayed in Black Panther’s “Civil War” debut, and he deepens the character with a vulnerability that makes him a hero even more to be admired.  Jordan’s turn as Killmonger gives us a complex, human antagonist who earns our empathy, instead of the kind of caricatured “bad guy” that would turn the movie into a one-sided parade of tropes.

The rest of the cast is no less important, and no less impressive.  Lupita Nyong’o, as Nakia, is no mere love interest, but a force to be reckoned with.  Danai Gurira, as Okoye, general of Panther’s bodyguard, is a fierce and imposing presence whose wisdom is every bit as formidable as her physical prowess.  Letitia Wright, as Shuri, T’Challa’s sister and chief technical mastermind is impish and irreverent, providing a hip and youthful energy while establishing herself as a supremely capable and self-sufficient heroine in her own right.  This is a trio of proud, smart, compassionate women that could fully support a movie of their own.

Representing the older generation are Angela Bassett and Forest Whittaker, both regal and indomitable as T’Challa’s mother and advisor, respectively.  Martin Freeman reprises his “Civil War” role as CIA agent Ross, using his much-loved deadpan befuddlement to great effect; though essentially serving as a “token white” character, his likable persona serves as an important reminder that unity in the cause of justice is not defined by race.  Andy Serkis, the movie’s only other significant white actor, gives a gleefully colorful performance as the secondary villain, Ulysses Klaue.

All these stellar contributions blend together into the whole; no one element outshines any other, and “Black Panther” shines all the brighter for it.

As good as this film is, though, its importance does not lie in its quality.

The movie’s opening weekend ticket sales in North America outstripped anticipated figures; its global take for the weekend shattered myths about the overseas performance of movies featuring non-white actors.  It had the highest gross for a February opening in history, and the fifth highest of all time.  Black audiences turned up at theatres in droves, sometimes as part of school and church groups, often dressed in clothing celebrating their cultural heritage.  There has even been a campaign to register voters at theaters showing the film.

The impact of such a film – one that fills an oft-lamented gap for mainstream movies featuring people of color – should have been a no-brainer.  For a major studio release to be so unapologetically “black” is a major step forward that is long overdue.  To be sure, Marvel’s film comes in the wake of such surprise successes as “Moonlight” and “Get Out,” and feels connected to last summer’s “Wonder Woman,” which delivered a similar shock to the system, as well as Pixar’s Latino-themed “Coco.”

Even so, “Black Panther” feels like the crest of a wave.  The Hollywood industry, like any other business, is motivated by money; this movie has made a lot of that, already, and will certainly make much, much more.  The studios will receive that message, loud and clear, and if history is any indication, they will clamor to jump on the gravy train.

Hopefully, at long last, that will mean more movies about and by non-whites.

Whether or not it will also encourage a more inclusive atmosphere for other unrepresented groups – like Latino, Asian, or LGBT audiences – remains to be seen.

Blade Runner (1982)

zgfn3sotgl60bay4ftdnzqcxyiqWhen Ridley Scott’s dystopian neo-noir sci-fi opus opened in 1982, it was overshadowed at the box office – along with a number of other worthy films – by the juggernaut that was Steven Spielberg’s “E.T.: The Extra-Terrestrial.”  Consequently, it was deemed by the then-reigning Hollywood pundits to be a misfire, and critics seemed to echo that sentiment; though praised for its imaginative visual design – now regarded as influential and iconic – and its provocative thematic explorations, it was greeted with middling reviews that, taken together, marked it as an “interesting failure.”

This lukewarm reception came at the end of a tense and difficult production process in which Scott, who had been far down the list of preferred directors for this long-awaited adaptation of Phillip K. Dick’s “Do Androids Dream of Electric Sheep?,” went severely over budget and seriously past due – eventually losing creative control of the final cut and being forced to bow to studio executives’ demands to cut the running time by nearly half and add a voice-over narration to clarify what they felt to be a confusing plot.

Despite its painful birthing process (and perhaps, in part, because of it), “Blade Runner” went on to become a cult favorite, with an ever-growing legion of fans, and to be re-evaluated by critics – even making appearances high on their lists of the best science fiction films of all time.  Ultimately, thanks to its growing reputation, Scott released a series of alternate versions, culminating in “The Final Cut,” released in 2007, which restored several minutes of previously deleted material and dispensed with the much-hated narration, and which stands today as the definitive edition of the film.

To those new to it, “Blade Runner” is essentially a police procedural set in a future Los Angeles.  The title refers to the name given to special officers whose job it is to track down and eliminate “replicants” – artificial humans created as an off-world labor force who are now outlawed on earth.  One such officer, Rick Deckard (Harrison Ford), is tasked with tracking down and killing a renegade group of these beings who have defied the ban to come in search of answers from their creator.  Constructed as a pulp-fiction detective story in the nostalgic vein of Raymond Chandler, the plot winds its morally ambiguous way through a shadowy underworld – replete with femmes fatale, corrupt officials, secret alliances, and deep conspiracies – towards a final showdown that forces Deckard (and the audience) to question what it means to be “human.”

Revisiting this seminal work over three decades later, those who grew up with it may find it challenging to separate its authentic merits from their fond memories; likewise, those new to its affected mix of high-concept style and gritty action may fail to recognize its impact on a genre whose subsequent development owes it so much.  There are also those, in both groups, who might find its slow-moving plot and relative lack of action sequences less appealing than the genre’s bigger, splashier counterparts.

Nevertheless, there are a number of good reasons why “Blade Runner” has had staying power.

To begin with, there’s the incredible, immersive reality that Scott (along with production designer Laurence G. Paull and special effects supervisor Douglas Trumball) so painstakingly assembled to represent the Los Angeles of then-distant 2019.  Densely overpopulated with an ethnic blend of citizens (predominantly of Asian descent), lit by garish neon, and dominated by advertisements projected at massive scale in every available space, it’s a claustrophobic metropolis that is at once dazzlingly futuristic and depressingly familiar – the logical extension of corporate consumerism run wild and rampant urban decay left unchecked.  Though the causes for this state of affairs are never specifically addressed within the dialogue, the world of the film needs no words to express the volumes of social criticism inherent in its design.  It’s a magnificent example of one of science fiction’s primary functions – to serve as a warning against the worst tendencies of our own world – executed to perfection, and it has justly become a blueprint for world-building in countless films within the genre, ever since.

Then there’s the way it addresses the subject of artificial intelligence.  “Blade Runner” was certainly not the first movie to introduce the notion of an A.I. becoming sentient or developing emotion, but in its deeply philosophical treatment of the idea – and its portraits of its remarkable anti-hero, Roy Batty (Rutger Hauer) and his sidekick/lover, Pris (Daryl Hannah) – it goes beyond the usual cautionary approach to address the ethical dilemmas presented by drawing a line between human and non-human life.  These characters are vicious, violent, cruel – but they are not unsympathetic, nor are they without justification.  Rather, their behavior is easily understood as the result of exploitation, mistreatment, and disregard by a system that presumes their lives have no inherent value.  That they rebel against their oppressors is not only understandable, it is unsurprising; and the fact that, in their suffering, they have developed a sense of loyalty to each other and empathy towards others (whether or not they are governed by it) places them in stark contrast to most of the “human” characters we see in the film.  This concept of the misunderstood creation at odds with its creator hearkens back, of course, to that ancestor of all modern sci-fi stories, Mary Shelley’s “Frankenstein,” but by placing it in the context of this grimly foreseeable future, “Blade Runner” reminds us that the questions it raises are perhaps more relevant than ever.

There are many other factors that contribute to the film’s lasting impact.  The commitment to its noir milieu is not only consistent, but brilliantly apt for a story set within this world of shadows (both actual and metaphorical), and the way this cinematic conceit is meshed with the stylish visual influences of the era in which it was conceived is, at times, breathtakingly artful.  Electronic composer Vangelis envelops the action (and the audience) with his lush, moody, and elegiac score, which evokes the epic scope of both the story’s setting and its philosophical ambitions.  Perhaps most importantly, the screenplay, by Hampton Fancher and David Webb Peoples, provides a solid base for the entire package; it weaves complex ideas and implications into a story which both expands upon the source material and remains essentially faithful to it, and it does so through dialogue which echoes the hard-boiled style of the cinematic movement to which it pays homage.

Of course there are also the performances.  Ford, fresh from his first appearance as Indiana Jones in “Raiders of the Lost Ark” and in between his second and third turns as Han Solo in the original “Star Wars” trilogy, was at the peak of his appeal and popularity when he stepped into the title role of Scott’s movie (thought he, like the director, was nowhere near the first choice for the project); though at first his cocky persona seems somehow out of joint with the dreary world portrayed here, it is this that makes him a perfect fit for a character whose experiences will awaken the humanity buried beneath his cynical exterior.  Deckard is the direct extension of every smart-ass gumshoe portrayed by Humphrey Bogart in the classic film noir of the forties and fifties, and Ford – who rarely gets the credit he deserves for his acting skills – brings that same diamond-in-the-rough essence to the role.  His performance here may not be as iconic as the ones that cemented his status as one of his generation’s biggest stars, but it is just as engaging – and considering the complexity of Deckard’s emotional journey, maybe more impressive.

Sean Young, another star whose acting talents are often overlooked (particularly in the wake of the career-stifling reputation she earned – fairly or unfairly – in the years following her appearance here), is equally well-matched to her role.  More than just a love interest provided to add obligatory romance to the plot, Rachael turns out to be an important element in the film’s brooding meditation on the nature of sentience and humanity; revealed early on to be an advanced replicant herself, the attraction she shares with Deckard becomes central to the self-discovery that parallels his investigations, and much of what makes it believable comes from Young – ethereal yet grounded, distant yet warm, fragile yet confident, she provides a perfect complement to Ford’s energy and gives their pairing a resonance that reinforces its ultimate significance to the larger saga.  She deserves as much credit for the depth of her performance as she does for the stunning beauty she brings to the screen – particularly in her signature look, the forties high-fashion ensemble she wears in her early scenes, which has become emblematic of the film.

As Batty, the replicant ringleader bent on confronting the man who made him, Hauer – previously acclaimed in his native Netherlands – became an American movie star in his own right; his intelligence, intensity, and charisma burns from the screen, putting the audience on his character’s side from his first entrance despite the seemingly thoughtless brutality of his actions.  His climactic confrontation with Deckard, which ends in the sort of Messianic epiphany that might be a difficult sell for many actors, is electric – a powerfully moving star turn that gives “Blade Runner” its greatest weight and ensures its status as a work above the level of many more ambitious science fiction dramas than this one.

Another star-making performance comes from Hannah, whose portrayal of Pris – less advanced than her cohort Batty, but every bit as remarkable – conveys the perfect combination of little-girl-lost naïveté and subtly gleeful sadism, making her as appealing as she is lethal.  As the other two replicants on the lam, Brion James and Joanna Cassidy each have unforgettable scenes of their own.

William Sanderson is heartbreaking as the haplessly unwitting ally enlisted to aid and abet the fugitives in their quest for answers.  Joseph Turkel (as Eldon Tyrell, the powerful genius behind the creation of artificial humans) captures the aloof benevolence of the untouchable elite; a major player in two of the film’s key scenes, his performance makes them all the more memorable.

Though his role is a small one, Edward James Olmos also makes a deep impression as Gaff, the police lackey who serves as a watchdog for the chief (M. Emmett Walsh, also memorable, as always); speaking mostly in a hybrid street slang – derived from different Asian languages – and occupying his hands by making origami figures that provide mocking commentary of Deckard, his sinister presence exudes the hunger of a jackal waiting for its opportunity to pounce – yet he remains inscrutable enough for us to believe that he just might, in the end, turn out to be an unexpected ally.

Whether or not he does, of course, is one of the most enduring questions generated by “Blade Runner” – alongside the possibly related one of whether or not Deckard himself may unknowingly be a replicant.  The answers to those, and myriad others which arise within this unlikely jewel of eighties popular cinema, are ultimately left to the viewer.  This tantalizing ambiguity leaves us, like Batty and his cadre of artificial soul-seekers, with a powerful yearning that has proven strong enough to justify a sequel, 35 years later.

It’s also what has ultimately made Scott’s “interesting failure” an enduring legend that can stand alongside- and, in most cases, overshadow – many of the better-received films of its era.

Midnight Special (2016)

Today’s Cinema Adventure originally appeared in

The Pride L.A.

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Movie “mash-ups” are a hallmark of our Postmodern era.  It is as if everything that has come before in cinema has been collectively smashed into pieces, and filmmakers freely pick up whatever shards they like and combine them to make something new.  It doesn’t matter if the pieces are recognizable, nor is it necessary to justify the appropriation by calling it an “homage.” This is, arguably, how it should be.  Each generation redefines the culture on their own terms, and it has always been standard practice for artists to “borrow” from those who have exerted a strong influence over their own work.  However, when they are not driven by a cohesive vision that makes the whole greater than the sum of its parts, far too many films fall short, no matter how sincere their creator’s intentions may be.  Unfortunately, “Midnight Special,” the newest feature from writer/director Jeff Nichols, is one of them.

Drawing heavily on the work of Steven Spielberg in his heyday, it combines several genres- chiefly science fiction and family drama- to tell the story of Alton (Jaeden Lieberher), a boy with mysterious powers who has been kidnapped by his father, Roy (Michael Shannon), from the compound of a religious cult that believes he is their only hope to survive the imminent apocalypse.  With the help of an accomplice, Lucas (Joel Edgerton), the fugitives flee across the country in an attempt to reunite with the boy’s mother (Kirsten Dunst) and journey towards a mysterious destination to which Alton’s visions seem to be leading them- all the while trying to stay ahead of the cult’s operatives as well as a government task force, spearheaded by Paul Sevier (Adam Driver), that wants to find Alton for reasons of their own.

There are a lot of threads to follow in “Midnight Special.”  Nichols takes his time unraveling them for us, and doles out information sparingly as he goes.  In the first few minutes, he effectively introduces us to the main elements of his premise; from this point on, however, his film develops into a continuing series of complications, each one serving only to lead to the next, while offering only the merest scraps of information about the deeper mystery at the heart of the proceedings.  By the time we get to the big revelation- which is simply announced to us, somewhat anti-climactically- we have already been led through so many confusing turns that it’s difficult to still be invested in the outcome.

Of course, anyone familiar with Spielberg’s “Close Encounters of the Third Kind” will sense from early on where the story is going.  “Midnight Special” has so many echoes of that classic (among others) that it is hard not to compare the two works.  To go into detail about the connections would spoil the current film, but it is worth noting that the things that make Spielberg’s movie so memorable are painfully absent here.  The sense of adventure is replaced by a feeling of impending doom; and although both movies center on families threatened and pulled apart by momentous events, “Close Encounters” nevertheless manages to be joyous and fun while “Midnight Special” struggles to stay just this side of despair.  It’s fair to say that they are different movies from different eras, but one still cannot help but think that Nichols movie takes itself far more seriously than needed.

It’s not the fault of the cast, who mostly deliver heartfelt performances.  Young Lieberher is engaging and likable while still managing to be suitably grave.  As his adult protectors, Shannon, Dunst, and Edgerton all play admirably against sentimentality, and if they come off as unrelentingly dour it seems more a function of the script and direction than the integrity of their work.  As the cult leader, the venerable Sam Shepard (whose presence underscores strong parallels with another vintage film, Daniel Petrie’s “Resurrection”) provides understated sorrow instead of predictable menace.  The standout performance, though, comes from Driver, whose turn as the government expert trying to unlock Alton’s secrets evokes the wonder and excitement so sorely missing from the rest of the film.  His screen time is all too brief.

“Midnight Special” is not a complete failure; it offers an intriguing exploration of the way that belief- whether in religion, science, or worldly concerns- can keep us blinded to truths that lay outside our understanding, and it avoids pandering to its audience with easy answers or familiar clichés.  In the end, though, there is little payoff for these ruminations, and the movie leaves us wondering far more about the details of its plot than the implications of its ideas.  It disappoints us more than it challenges us- and considering the sources from which it draws its inspiration, it is a strong disappointment, indeed.

Cloud Atlas (2012)

Cloud Atlas (poster)

Today’s cinema adventure: Cloud Atlas, the epic 2012 adaptation of David Mitchell’s multi-narrative novel exploring the connections between individuals and their actions across time and space, written and directed by Lana and Andy Wachowski in collaboration with longtime associate Tom Tykwer, and featuring an ensemble cast of stars in multiple roles.  Produced in Germany with funding from an assortment of production companies and government agencies, it was one of the most expensive independent films ever made (with a budget of $100 million); the difficulty in securing the necessary finances led to stalls in development and production, with the project being declared “dead” at several points, but the enthusiasm and determination of the cast and crew- particularly the dedication of its biggest star, Tom Hanks- helped provide the impetus to drive the project to fruition.  After a premiere at the Toronto Film Festival met with a ten-minute standing ovation, it was released to widely mixed reviews and disappointing box office receipts, ending up in the unusual position of being placed on lists of both the ten-best and ten-worst movies of the year; nevertheless, its creators have maintained their pride and belief in the work as a labor of love and a true expression of cinematic art.

The screenplay, written in close consultation with original novelist Mitchell, follows six interwoven stories, each set in different eras, in which common elements bind seemingly unrelated characters and developments together through the course of an overall narrative.  In 1849, Adam Ewing, a young lawyer on an ocean voyage to conduct a transaction for his father-in-law’s slave-trading business, keeps a journal of his experiences on the ship, detailing his battle against a mysterious disease which worsens despite the efforts of the ship’s doctor, as well as his unexpected friendship with a runaway slave who has stowed away in his cabin; in 1936, Robert Frobisher, a gifted young musician, writes letters to his lover Rufus Sixsmith from the estate of an aging composer, where he works as an amanuensis, transcribing his employer’s musical creations as he strives to compose his own masterpiece; in 1973, Luisa Rey, a young reporter, has a chance encounter with the now-elderly Sixsmith, leading to her dangerous pursuit of a story exposing corruption and fraud in the development of a new nuclear power plant; in 2012, Timothy Cavenaugh, an aging, down-on-his-luck London publisher, has a surprise bestseller on his hands when its author becomes front page news by murdering a disapproving critic- but when the writer’s thuggish family comes after a cut of the profits, he is duped by his own resentful brother into hiding out in a rest home, where a draconian staff holds him against his will until he joins with a band of other disgruntled residents to plan a daring escape; in 2144, Sonmi-451, a genetically-engineered “fabricant” created for life as a server in a Seoul restaurant, is freed from her slavish existence by a handsome and mysterious young stranger who wishes to recruit her into a rebellion against the oppressive, consumer-driven government, and after he reveals to her the dark secrets of the regime and its treatment of her kind, she agrees to speak out in an underground broadcast which will expose the truth and spread a message of love and equality for all people; and finally, in 2321, a century after a catastrophic event in which most of Earth’s population either perished or fled to colonies in outer space, a primitive tribesman named Zachry lives with intrusive visions of a ghoulish figure he refers to as “Old Georgie,” and when his village is visited by a “prescient” (a group of culturally-and-technically advanced remnants from the old society) who seeks their aid in reaching a deserted outpost from before “the fall,” he must decide whether to offer her his assistance or to abide by the prompting of his otherworldly counselor, who advises him to mistrust and betray her.  As these six different tales unfold, it becomes clear that the events of the past send ripples through time to shape the events of the future, and that each person is intertwined with every other who ever lived or will live in an ongoing destiny shaped by individual choices and actions, no matter how small or insignificant they may seem.

If all that seems confusing when encapsulated into a bare-bones one-paragraph synopsis, it is no less perplexing as it plays out in leisurely detail during a nearly-three-hour running time on the screen.  This is, however one of the strengths of Cloud Atlas; as the various plotlines slowly move around each other in a carefully orchestrated progression of intercut scenes, they offer a challenge that intrigues the viewer despite the seeming incoherence of the juxtaposed scenarios, rather like the experience of piecing together a puzzle without being able to see the picture it will eventually form.  It is difficult to become emotionally engaged in the characters or their adventures, at least at first, simply because for a good third of the film it is virtually impossible to tell what is going on or where it is all leading; but the intellectual challenge of piecing it all together from the plethora of tantalizing clues with which it baits us is sufficiently irresistible to hold our attention until, as the parallels and common elements become apparent, we find ourselves invested in the proceedings, almost without having noticed it happening.  The rhyme and reason of these initially dissevered narratives becomes clearer as the threads that bind them into one are revealed, and by the time we see the underlying premise at work- the interconnectedness of all human life and experience as revealed through the gradual passage of time- we are ready to let go of our academic need to understand precisely how it fits together and simply sit back to watch as they resolve into their respective conclusions, simultaneously converging into an emotional climax which unites them into the single story which, of course, they have been all along.

At least, this is the design of the Wachowsi/Tykwer team behind the film; however, in order for it to work according to that plan, the viewer must be willing and able to buy into the conceits upon which their movie is built.  This is asking a lot of modern mainstream audiences, who generally expect their movies to be grounded in concrete, tangible realism and follow a logical, linear storyline; and though there is a built-in appeal for fantasy and sci-fi fans, Cloud Atlas mixes in elements of other genres that may only serve to put off those who are hoping for a more straightforward piece of escapist adventure.  In addition, its philosophical leanings, serving not merely as underpinnings to the overall piece but as the very core of its purpose, are impossible to disregard for those whose taste runs towards more concrete matter.  In the end, though the film packs plenty of action, drama, and even comedy into its panoramic tale, these things take a backseat to its larger agenda of presenting an epic meditation on the unseen forces that drive our collective journey through history; there is a decidedly literary feel here- indeed, references and homages abound to authors from Melville to Ray Bradbury, and many of the situations and settings evoke memories of their best-known works- and though the directors have not slacked in their efforts to create a cinematic experience, Cloud Atlas achieves its ends largely through a cerebral process more akin to reading a book than to the visceral response associated with film.  This is an observation, not necessarily a criticism; nevertheless, audiences seeking thrills and excitement may find themselves less entertained than frustrated.

For those who relish the challenge of it, however, the scrambled-picture format of Cloud Atlas makes for an engaging exercise; deciphering the internal logic that transforms this mosaic of seeming non-sequiturs into a cohesive whole requires a close attention to detail and provides insurance against a flagging of interest before things become clear enough to capture our sympathies as well as our intellectual curiosity.  Tykwer and the Wachowskis have done a deft job of building their game of connect-the-dots, providing no shortage of clues- presented with varying degrees of subtlety- that keep us assured that something is going on here, even if we can’t tell what it is.  This, of course, binds us with the characters, most of whom also become gradually aware of these as-of-yet unexplained points of intersection, and by the time we have begun to see the layered pattern of connectivity within these conjoined tales, we are able to surrender to the momentum and let the movie carry us towards the emotional nexus of its finale.  Indeed, it is the structural mystery itself that gives the film its appeal; taken on their own, the various episodes would be far too weak to build an entire movie around- with the possible exception of the dystopian saga of Sonmi-451.  Tied together by the undercurrents of causality that are the filmmakers’ true focus, however, each segment assumes a higher level of integrity than is bestowed by its individual premise or plot developments, and Cloud Atlas ultimately becomes a whole that is greater than the sum of its parts.

Besides the ambitious structural conceit, there are other aspects of the movie that may prove problematic for some viewers.  Part of the thematic core is reinforced by the choice of using the same company of actors in all the stories, playing different roles; the cast was told by their directors to think of themselves as playing a “genetic strain” rather than individual characters, and the result is a suggestion of spiritual continuity and progression throughout a series of lives- though the idea of reincarnation is not directly referenced in any other way, nor is the story dependent on a belief in that concept.  This multiplicity of casting, of course, gives the film’s stars a rare opportunity to show the range of their talents and yields the fun of seeing them in a wide variety of personas throughout- some of them across lines of age, gender, and ethnicity.   This latter element has been the source of some controversy, with objections being raised to the use, specifically, of white actors in “yellowface” to portray Asian characters.  This decision was made purely to maintain a crucial thematic concept, and indeed, Asian and black actors are also cast in white roles for the same reason; nevertheless, audiences sensitive to these kind of racial issues may find this uncomfortable.

Questions of perceived racism aside, this somewhat theatrical tactic, achieved with an extensive use of make-up and prosthetic effects in order to create vastly differing appearances for each of the characters’ various incarnations, may prove somewhat distracting- even jarring- to audiences not quite able to accept seeing these familiar faces passed off as anything other than their recognizable selves.  Some of the more obviously exaggerated permutations- Hanks as a Cockney gangster, for instance, or Hugo Weaving as a sadistic female nurse- are deployed for intentional comedic effect, but the inescapable cartoonishness of the disguises, in other cases, may elicit inappropriate chuckling.  To be sure, the use of actors in multiple roles is nothing new; it is part of a grand cinematic tradition most famously represented by the likes of Alec Guinness and Peter Sellers.  Again, though, contemporary audiences are unused to seeing it, and the sight of Hanks with enormous prosthetic buck teeth or Susan Sarandon as a heavily-tattooed tribal crone might demand too great a test of the willing suspension of disbelief for a good number of viewers.

The biggest obstacle that Cloud Atlas faces, though, in winning the hearts and minds of its audience, comes not from its unorthodox structural form or its casting, but from the very essence of its premise.  In positing a continuous thread of influence that runs through the course of human history, the film presents a thought-provoking- and relatively uncontroversial- idea that most reasonable viewers will have no problem accepting; but Tykwer and the Wachovskis, along with original author Mitchell, layer in the additional suggestion of an underlying consciousness of this phenomenon that manifests itself in an awareness within the characters themselves.  While it is not a stretch to portray individuals who feel a certain sense of destiny, Cloud Atlas goes further than this, making it clear that these moments of a priori recognition are the result of a force- whether supernatural, spiritual, or scientific- which exists beyond conscious perception.  To fully accept Cloud Atlas, the viewer must be open to embracing a certain “New Age” sensibility (for want of a better term) that encompasses notions of collective consciousness, the continuity of souls, and the workings of karma; though there is no overt discussion of these things by name- characters express their own beliefs and speculations in more-or-less generic, non-denominational terms- they are directly implied and, indeed, required as a condition of the film’s entire premise.  It is this factor that may most sharply determine whether a viewer can enjoy Cloud Atlas or not, and it’s a point that is not dependent on any affect the film may adopt.  There is no persuasion to be accomplished here; you either believe in this stuff or you don’t, and if you don’t, the payoff at the end of this ambitious epic will likely leave you cold.

That said, even for skeptical or cynical cinema enthusiasts, there is much to admire in Cloud Atlas.  The directors- who split the segments between themselves, with Tykwer handling the 1936, 1973, and 2012 stories and the Wachovski siblings helming those set in 1849, 2144, and 2321- have delivered a polished and cohesive whole while not only working separately but within styles appropriate for the different tones and settings of each of the six episodes; from period drama to seventies action to contemporary comic caper to futuristic action-adventure, they hit the right chords in their approach.  They deftly cut between the various threads in such a way as to emphasize the crucial parallels and reinforce their central conceit, as well as using the cross-cutting as a technique to build suspense and quicken the pace.  Most importantly, perhaps, they infuse their movie with the kind of epic visuals that linger in the memory- not just in the sci-fi segments, where dazzling design and effects create a distinctive and original vision of the future while evoking classics like Blade Runner and 2001: A Space Odyssey, but in the less fantastical sequences as well.  Artful composition and imaginative camerawork are expertly employed throughout, allowing, after all, for that direct, visceral effect of a purely cinematic experience, and thereby creating a cumulative emotional response while the necessary intellectual constructs develop through the dialogue.  It is this mastery of filmmaking technique that gives Cloud Atlas its most universal appeal; even those with the most vehement rejection of its concept and message can appreciate the artistry that has been employed by its makers in their passion to bring it to the screen.

That same passion manifests itself in the work of the cast, an oddly-mixed yet complementary ensemble that includes no less than four Oscar-winners and an assortment of acclaimed up-and-comers.  The aforementioned Hanks heads the group, playing a “genetic strain” that makes perhaps the most profound journey- from avaricious killer to selfless hero- during the course of his six incarnations; of these roles, the most “Hanks-like” is that of a sympathetic nuclear physicist in the 1973 sequence, in which he gives voice to perhaps the most eloquent expression of the film’s central theme, but it is in his against-type turn as a visionary post-apocalyptic tribesman that he truly shines- though for some viewers, accepting the usually warm and civilized everyman actor in this gruff and primitive persona may be too much of a stretch.  Halle Berry is also prominently placed as Hanks’ feminine counterpart, of sorts, serving as muse and catalyst for the development of others as she continually works towards her own fulfillment; her best work comes in her showcase role as journalist Luisa Rey- though she has an undeniably intriguing presence as the white, Jewish-refugee wife of the aged composer in the 1936 story.  Jim Broadbent is, as always, spot-on in his multiple appearances, the quintessential character actor clearly relishing the opportunity to show off his range; though his star spot comes in arguably the weakest of the scenarios- the cutely comedic adventure of the rascally publisher and his escape from the old folks’ home- his honest and likable performance is more than enough to make it engaging and endow it with the weight necessary to make it suitable as a companion to the other, more serious tales.  Hugo Weaving is perhaps a bit wasted in his series of roles, for the most part representing the darkest side of humanity throughout the film, and therefore denied the opportunity to show the kind of variety displayed by his co-stars; but he is, nevertheless, a welcome participant, particularly in his delightfully droll drag appearance as the elder-abusing head nurse who terrorizes Broadbent.  Ben Whishaw and James D’Arcy are moving and believable as the doomed young musician and his future-nuclear-physicist lover, making their tragic love story as inspirational, resonant, and universal as it deserves to be.  The former is particularly heartbreaking, playing against sentimentality to embody the roguish dilettante and making this pivotal character all the more sympathetic for it; and the latter- the only cast member to play the same character in two separate segments- also stands out in his other featured role as the interrogator struggling to maintain his neutrality as he questions captured rebel Sonmi-451. Jim Sturgess, who plays a central role in both the 1849 shipboard drama and the tale of Sonmi, is appealingly sensitive- and handsome- as each; and Hugh Grant is virtually unrecognizable in most of his appearances here, but highly effective in all of them, reminding us that this former matinee-idol- a last-minute addition to the cast- has always been a formidable actor, as well. With less screen time than some of the others, the aforementioned Sarandon lends her venerable respectability to a handful of supporting parts, mostly representing the dignity and wisdom of the feminine aspect, and David Gyasi scores with the earnest nobility he brings to Autua, the runaway slave.  The performance that provides the heart and soul of Cloud Atlas, though, comes from Doona Bae as reluctant rebel Sonmi-451; with quiet, unassuming intelligence and a sense of wonder that mixes with a deep sadness in her core, she gives us a believable and touching transcendence from slave to saint, filling the center of the film’s most ambitious segment and making it into the most touching and memorable of the lot.

Aside from the direction and the performances, there are numerous other impressive contributions to Cloud Atlas; the costume and makeup design are outstanding, the cinematography luminous, the scenic elements- which include both magnificent natural locations and sumptuously realized interiors- rich and detailed, and the special effects stunning.  If there were a single element to be singled out, however, it would unquestionably be the remarkable score.  Composed by co-director Tykwer himself in collaboration with Reinhold Heil and Johnny Klimek (a long-standing team responsible for the music in most of Tykwer’s previous films, as well), it is a genuine masterpiece of movie music.  Emerging within the narrative itself as the “Cloud Atlas Suite” written by young Frobisher, it weaves the same dominant themes and motifs throughout the six stories in styles which complement the mood and setting of each; alternately haunting, sad, stirring, triumphant, eloquent, and simple, it registers both subliminally and overtly as the true backbone of the film’s emotional and conceptual raison d’être, and though it could easily have been pushed just a few notches up to become maudlin, manipulative, and bathetic, instead it strikes just the right balance of flourish and restraint every step of the way.  A textbook example of the proper use of scoring in the cinema, it is strong enough that it could likely tell the story without need for dialogue, and deserves to stand among the best works of other film-scoring giants from Erich Wolfgang Korngold to John Williams.

Ultimately, Cloud Atlas is one of those movies that defy criticism.  Technically superb as it may be, and whole-heartedly committed and enthusiastic as all its participants were in its making, it inevitably elicits a polarized response.  Cinema, like all art forms, is at its essence a conceptualized expression- whether of an idea, an emotion, or some mixture of both; the reaction of the observer, when all is said and done, is dependent upon how that observer feels about what has been expressed.  There are those who will simply not respond sympathetically to the message of Cloud Atlas, and there are others who will find it deeply profound and inspirational.  Much like the perennial Christmas classic, Frank Capra’s It’s A Wonderful Life, its a matter of personal taste; one could probably split the world neatly into two types of people: those who like it and those who don’t.  Of course, there will always be an overlapping group of those who can’t quite make up their mind, for whatever reason; for my own part, that’s where I found myself fitting in, at least initially.  As days went by, however, I kept thinking about this unusual, challenging film, and remembering moments that I had almost overlooked in the lengthy sweep of it; the more I thought, the more I admired it, and I am now eager for a second viewing, and perhaps more, in order to catch hold of the myriad threads of detail with which its tapestry is woven.  I suspect that multiple viewings are probably necessary to gain a full appreciation for Cloud Atlas, and I must say that I am now more than willing to test that theory.  As much as I have come to appreciate it, however, I have my doubts that this Wachowsi/Tykwer opus will ever approach the top of my list of favorites.  Though I confess my personal beliefs are very much in sync with the ones presented here, there is something about seeing them presented as a concrete truth that somehow diminishes them; perhaps it is because, by nature of the very act of creating a story to encapsulate them, a degree of necessary artifice exists which evokes a suggestion of insincerity.  To its credit, Cloud Atlas skillfully avoids being precious, preachy, or cloying, despite many moments which could easily go this way, and it is clear from beginning to end that its makers are adamant in the beliefs their film espouses; indeed, it’s hard to imagine a movie that feels more genuine in its dedication to a purpose.  Even so, there are many viewers- myself included- who simply prefer to be allowed to draw their own conclusions about such deeply personal matters, and while Cloud Atlas never makes a defining pronouncement about the nature of existence itself nor declares any principle as an ultimate truth, it certainly leaves no doubt which way you should look for these things.  Perhaps it’s less a movie than a devotional meditation, in the end; though it can be a beautiful experience for seekers and believers, everybody else is going to have a hard time seeing the point.

http://www.imdb.com/title/tt1371111/?ref_=sr_1

Flesh Gordon (1974)

Flesh Gordon (poster)

 

Today’s cinema adventure: Flesh Gordon, a 1974 semi-“porno” feature spoofing the classic sci-fi movie serials of Hollywood’s golden age, directed by Michael Benveniste and Howard Ziehm and starring… well, probably no one you’ve ever heard of.  Rooted in the irreverently hedonistic sensibility of the so-called “sexual revolution” of the seventies, it lampoons the old-fashioned conventions of the original Flash Gordon adventures by sexualizing all of the story elements and adding lots of gratuitous nudity and sex.  Campy, juvenile, and amateurish, it nevertheless has a certain goofy charm that helped to make it a favorite on the midnight movie circuit and something of a cult classic.  It is also notable for its cheap-but-well-executed special effects, which were orchestrated by several future industry legends (most notably specialty make-up pioneer Rick Baker) and were sufficiently impressive to put the film into consideration for an Oscar nomination for Visual Effects- though ultimately the Academy opted to skip the category that year due to a shortage of suitable contenders.

As written by co-director Benveniste, the plot follows the story of the classic Flash Gordon serial so closely that the filmmakers had to include a disclaimer before the credits, expressly stating that the movie was meant as a parody and “homage,” in order to avoid a lawsuit from Universal Pictures, copyright holders of the original.  As the film opens, the titular hero is traveling by plane, summoned by his scientist father to help in the effort to stop a mysterious attack from outer space; the earth, it seems, is being bombarded by a “sex ray,” which causes widespread havoc by causing people to break into spontaneous orgies, and young Flesh is so far immune to its effects.  Unfortunately, the plane is hit mid-flight by a blast from this deadly extra-terrestrial aphrodisiac; its pilots abandon the cockpit in order to join the sexual frenzy in the passengers’ cabin, and the unmanned aircraft begins to plummet from the sky.  Flesh manages to rescue Dale Ardor, a young female passenger with whom he struck up an acquaintance before the ray hit (compelling her to rip off her clothes, of course), and the two parachute to safety on the ground below.  There, they find themselves at the secluded home of Dr. Flexi Jerkoff, an eccentric scientist who has traced the source of the sex ray to the planet Porno, and has built a spaceship- decidedly phallic in design- in which he plans to go there.  Flesh and Dale, naturally, decide to join him, and the three new comrades set out on their journey through space.  It doesn’t take long to arrive- this is super science, after all- and they soon find themselves in the palace of Emperor Wang the Perverted, who plans to dominate the universe through its libido; the deviant despot conscripts Jerkoff into his service, declares Dale as his new bride, and sends Flesh off to be castrated.  However, Amora, the Queen of Magic, has become smitten with the young hero; planning to make him her consort, she abducts him from the palace, with Wang’s men in pursuit.  Though Amora’s vessel is shot down, Flesh escapes intact; Jerkoff, meanwhile, has managed to flee from the palace, as well.  The two adventurers reunite, and, joining forces with Porno’s rightful ruler, Prince Precious, they undertake to rescue Dale, destroy the sex ray, and overthrow the evil Wang once and for all.  To do so, they must defeat a tribe of evil lesbian Amazons, outwit Wang’s spies, and defeat the Great God Porno, a giant satyr-like beast awakened from his long slumber by the evil Emperor himself.

It’s probably unnecessary for me to have provided even such limited detail in the above synopsis; like most so-called adult movies, the plot of Flesh Gordon is really immaterial.  It exists merely to provide a framework for the various titillations and parodies which are, of course, the only reason for the film to exist.  As far as titillation goes, though virtually every scene features some degree of nudity, and there are a number of scenes in which people are seen having sex, the truth is that Flesh Gordon is really pretty tame, even by 1974 standards.  Part of the reason for this is that, although the film originally included numerous scenes of explicit, hardcore sex, both straight and gay, the filming of such material was illegal in Los Angeles at the time it was made (hard as that may be to believe now); to prevent their prosecution for pandering, the filmmakers were forced to surrender all such footage the L.A. vice squad, and Flesh Gordon was released without explicit pornographic content.  This was undoubtedly seen as a setback by its makers, but in the long run it was better for the movie; if it had been full-fledged porn, it would not have been as widely seen- or perhaps, at least, not by the same audiences- and would likely not have achieved the popularity it eventually enjoyed.  In the more “soft-core” form it was forced to take, it managed to become as much a lampoon of “skin flicks” (as they were euphemistically called in those days) as it was of the corny space operas of old.

This brings us to the satirical side of the film.  Though Flesh Gordon is loaded with crude sexual innuendo and sophomoric jokes, it somehow manages to be endearingly cute.  Sure, the humor is as juvenile as the nudity and sex are gratuitous, but this in itself is part of the charm.  Benveniste’s script does not pretend to be anything other than a collection of cheap laughs; it is free of the kind of hip, self-aware cleverness that mars so many similar attempts at this kind of send-up.  The comedy is so obvious and so gleefully raunchy, so painfully and ludicrously obvious, and just so plain silly, that it is impossible for any but the most snobbish viewers to be unamused; you roll your eyes and shake your head, but you chuckle as you do so.  One of the main reasons for this is the movie’s underground feel; the cheap sets, the grainy 16 mm look of the photography, and the hopelessly amateur acting, all give the impression of watching some weekend garage-filmmaking project undertaken by naughty teenagers while their parents are out of town.  The two directors clearly have limited knowledge of how to make a movie, with poor staging, sloppy editing, and muddled storytelling that sometimes obscures the intended focus of scenes and prevents us from getting an adequate view of would-be sight gags.  It’s somewhat frustrating, at times, but it has the effect of making much of the movie’s funniest material play like throwaway gags, the kind of parenthetical comic detail that contributes to the underlying wackiness that pervades the piece as a whole.  At times, the film’s raw quality is similar to the early work of John Waters- certainly the sex and nudity has the same glamorless, unattractive sensibility as one finds in Waters’ films from this same era- but with more of an attempt at emulating the polish of mainstream Hollywood.  It’s an attempt that falls far short of the mark, but, of course, that’s part of the joke.

Despite the low budget and the obvious inexperience of its directors, however, Flesh Gordon manages to impress with its special effects.  Certainly, these are not the high-tech visual feats of magic one could expect from an A-list studio production, but cheap though they may be, there is a sense of artistry on display here that lifts the movie above the level of low-grade exploitation cinema.  Under the supervision of Walter R. Cichy (one of the film’s three producers, along with Ziehm and Bill Osco), the designers and artists involved- many of whom, as mentioned, were established or soon-to-be established industry professionals- manage to infuse their bargain-basement work with the kind of imagination and tongue-in-cheek humor that makes the cheapness seem like a choice.  With an obvious nod to the spaceship-on-strings style of classic sci-fi history, the movie delivers deliciously cheesy visual delights to go with its inane dialogue and corny story; shaky walls, cannibalized props and sets, and primitive in-camera trickery create the appropriately campy environment, populated by such ridiculous creatures as “Penisauruses” and the aforementioned Great God Porno (voiced, sans credit, by the then-young-and-unknown Craig T. Nelson) which are brought to life by surprisingly deft stop-motion animation.  In addition, the thrift-store pastiche of costumes and the over-the-top execution of the makeup give the whole thing a Halloween party tackiness that somehow puts the perfect finishing touch on the whole package.

As for the cast, the only name of note is Candy Samples, a former pin-up and porn actress who earlier had worked with Russ Meyer, who makes a cameo as Queen Nelly, the eye-patched (and breast-patched) ruler of the Amazon lesbian tribe.  For the most part, the performances are as banal as one might expect, with Jason Williams and Suzanne Fields, as Flesh and Dale, respectively, barely able to muster the sense of excited urgency that is, pretty much, all that is required of them- well, except for their bodies, of course, both of which are suitably sexy in that pre-personal-trainer (and pre-silicon) early seventies way.  As Dr. Jerkoff, Joseph Hudgens (in his only credited film role) manages to combine likable earnestness with a Vaudevillian sensibility that, for some reason, conjures memories of Groucho Marx, and Lance Larsen exhibits signs of personality as the deposed Prince Precious, a leotard-clad Robin-Hood-like figure, mercifully keeping his mincing to a minimum as he allows the character’s name to do most of the work in conveying his sexual preferences.  The acting highlight, as far as it goes, is the performance of William Dennis Hunt as Emperor Wang, sporting outrageous Fu Manchu makeup as he chews the scenery with appropriate relish, laughing maniacally as he incites his mostly naked subjects to copulate and calling his minions “dildoes.” To be sure, none of these performances are Oscar-worthy, but they work well enough for a film which gets most of its charm from being deliberately bad.  There’s something about bad actors doing their best- even when it’s terrible- that is much less painful than good actors purposely trying to be bad; in this case, it complements the style of the film and, somehow makes it all the more satisfying.

Don’t get me wrong here; though it might seem I’ve raved about Flesh Gordon, it’s hardly some sort of visionary masterpiece.  It’s pure schlock, in fact, and shoddily made schlock, at that.   What makes it entertaining is its sheer unpretentiousness.  Benveniste and Ziehm were simply trying to make a cheap, funny, sexy movie that would appeal to youthful audiences; the vehicle they chose was designed to poke fun at the old-fashioned entertainment of an older generation, and whether by accident or canny exploitation, they managed to ride a wave of nostalgia that was rising in popular culture at the time.  These factors may have helped to give their movie a bit more push than it otherwise deserved, but what made it become a sort of mini-phenomenon was the fact that, for all its ridicule of the serials that inspired it, it exhibits a clear love for that source material.  Despite its effort to reinvent Flash Gordon as a blue movie, Flesh Gordon is undeniably sweet, amusingly naive, and more than a little geeky.  It’s these qualities that make it worth sitting through, not just once but over and over, despite the lousy acting and bad jokes; personally, I would rather watch Flesh Gordon a hundred times than have to watch the abysmal 1980 remake of Flash Gordon even once more.  Though this movie makes fun, it also celebrates the original; in truth, it’s really pretty true in spirit to those old melodramatic space operas, because they, too, were designed to appeal to the lowest common denominator by exploring the public’s sensationalistic urges for action, fantasy and, yes, even sex.  After all, the costumes worn in those 1930s movies were pretty sexy, for their time; by 1974, they might have had to eliminate costumes all together in order to get the same effect, but the principle is still the same.  Obviously, Flesh Gordon is not for die-hard prudes; but you are likely to see racier stuff on late-night cable TV than you will in this movie, so anyone else is encouraged to check it out, at least once.  It’s likely to be one of the more unique cinema adventures you’ve had, and besides, do you really want to miss a movie where the only way to defeat the villain is to use the “pasties of power?”

http://www.imdb.com/title/tt0068595/?ref_=fn_al_tt_1

 

The Cabin in the Woods (2012)

The Cabin in the Woods (poster)

Today’s cinema adventure: The Cabin in the Woods, the genre-twisting feature, from the team of Joss Whedon and Drew Goddard, that satirizes horror movie conventions within a larger science fiction framework as it tells the tale of five college-age friends who are secretly manipulated by a mysterious high-tech agency during a weekend getaway at a mountain lake.  Filmed in 2009, it was held from release by the bankruptcy of its studio, MGM, which could not afford the cost of marketing and publicity; eventually picked up by Lionsgate Films, it finally hit screens in early 2012, when the long anticipation by Whedon’s many fans turned it into a major box office success.  Lauded by many critics for its clever restructuring and skewering of the “slasher movie” genre, it managed to find its way onto several best-of-2012 lists in addition to becoming one of the year’s biggest financial hits.

The movie begins with the back-and-forth intercutting between scenes of a large-scale government tech lab where final preparations are under way for an elaborate and unspecified project, and a group of five young people getting ready for a trip to a secluded mountain cabin.  The kids- Dana (the sweet and comparatively wholesome “good girl”), Jules (the bleached-blonde sexpot), Curt (Jules’ jock boyfriend), Holden (Curt’s studious friend, brought along as a blind date for Dana), and Marty (the pot-smoking nerd)- set out in an  RV, and, though they have an unsettling encounter with the attendant at a run-down gas station on the road to the cabin, they remain in high spirits, looking forward to a weekend of good times.  Meanwhile, it becomes clear they are being remotely monitored by the technicians in the mysterious lab, who seem to have complete control over their environment.  Upon arrival at their destination, the five friends discover that the cabin- recently purchased by a cousin of Curt’s- is an odd and disconcerting place, adorned with gruesome art, fearsome stuffed animals, and see-through mirrors, and they eventually stumble upon a trap door which leads to a secret basement full of odd and arcane relics.  Among these objects they find a diary, written by the daughter of the cabin’s original owners; as Dana reads it aloud, it reveals a horrific tale of torture, disfigurement, and murder, practiced by the family in the service of their twisted puritanical beliefs, and includes a strange Latin invocation- which she also reads aloud, unwittingly calling the long-deceased clan back from the dead.  Perhaps even more sinister is the fact that all of these events seem to be under the orchestration of the observing lab technicians, who watch with satisfied interest as the murderous zombies slink towards the unsuspecting young people in the cabin.  Needless to say, the weekend getaway is soon to become a terrifying fight for survival, in which the would-be victims will discover that their perilous situation has larger implications more dire than any of them could suspect.

The screenplay for The Cabin in the Woods was co-written by Whedon and Goddard, who worked together on Whedon’s cult-classic TV series, Buffy the Vampire Slayer; though it took them only three days to write, it is undeniably clever.  It’s difficult to discuss it in much detail without giving away too many of its secrets, but it is safe to describe it as a mash-up of Friday the Thirteenth and Night of the Living Dead as conceived by H.P. Lovecraft. This in itself is creative enough, but it’s also apparent that the pair have a definite agenda here, in which they use a sort of meta-drama- self-consciously utilizing all the stock characters and conceits of the slasher film scenario- to explore the deeper psychological origins of the horror genre, linking it both to its ancient roots in the superstitions and religions of ancient cultural memory and to its modern role as a fetishized outlet for the primordial and antisocial urges that still lie at its core.  The story of the five not-so-innocent kids is enfolded into a larger plot that allegorizes the makers of such formulaic horror vehicles themselves, using an elaborate metaphor to satirize their motivations and criticize the growing trend towards “torture porn” within the genre.  The concept is ingenious, audacious and inspired; the writers have constructed a puzzle box of a movie, in which several layers of plot fit neatly inside each other, with each addressing larger and more significant themes, ultimately providing both homage to and an indictment of a genre which celebrates the bloodlust lurking in the core of human nature.  At the same time, they endeavor to create a movie which works simultaneously as a high-concept art piece and a wildly entertaining example of schlock cinema.  With the first goal, they come respectably close; with the second, however, they are much further from the mark.

On a conceptual level, The Cabin in the Woods works well; the underlying conceit, though veiled, is apparent from the beginning, allowing us to appreciate the way it informs the narrative as it gradually emerges to our full understanding.  It’s a good choice, because on the surface level, what we are given is far too ordinary to hold our interest for long.  The movie-in-a-movie storyline, with its hapless young victims being stalked and slaughtered one by one, is so familiar and predictable as to be completely devoid of shock; it’s deliberately derivative, of course, but the unimaginative, by-rote handling of the formula is no less dull for its intentions.  To make matters worse, the dialogue, loaded with obligatory comic banter and snarky “fanboy” in-jokes, is stale and stilted, with a decidedly sophomoric reliance on cliché and self-indulgence; the characters, though an effort is made to give them more personality and depth than the typical stock figures in such fare, still behave like one-dimensional stereotypes, and despite the fact that we are clearly told that their actions are being manipulated by their white-collar puppeteers, again, it makes little difference to our level of emotional investment in them- or rather, our lack of it.  It’s true that. as the movie expands from the killer zombie hillbilly scenario, they (the survivors anyway) are seen to have a little more on the ball than they’ve managed to show so far, but by the time this larger plot has taken over, so much screen time has been squandered on the regurgitation of shallow horror convention that it’s hard to care.  Even though it happens too late in the game, the development of the framing plot, in which we discover the real horrors of the cabin in the woods, is far more original and engaging, though it, too, suffers from the malady of unconvincing dialogue; the film’s final quarter is so much more interesting that it heightens our disappointment over everything that has gone before.  Still, when the movie finally reaches its endgame, fully revealing its devilishly clever dual purpose as a satirical exploration of form and a cynical commentary on human nature, it succeeds in winning us over with its sheer audacity, leaving us with a sort of grudging delight and making us wish that Whedon and Goddard had spent more than three days writing their screenplay.

The movie built on that script is certainly made well enough; directed by Goddard, with Whedon serving as producer (presumably too involved with his myriad other creative endeavors to get behind the camera on this one), it succeeds in emulating the stylistic sensibilities of the teen scream genre it draws from, using time-honored techniques of visual vocabulary to tell its story (with a good bit of sly humor) and expanding to a slicker, more contemporary mode as the focus shifts loose from the constraints of genre formula. There is nothing truly mind-blowing here, in terms of visual style or innovation, just smart utilization of the established tricks of the trade, but Goddard has clearly done his homework, and he pulls it off in a workmanlike fashion. More overtly impressive, from the standpoint of cinematic creativity, is the work of the movie’s designers and technicians, who give us a number of delicious visual treats, particularly in the climactic scenes involving an everything-but-the-kitchen sink catalogue of movie monsters ranging from the familiar (murderous clowns, werewolves, sadistic hell-spawn) to the not-so-familiar (a killer unicorn, a lamprey-faced ballerina, and a decidedly grotesque merman). These sequences were accomplished by an impressive assemblage of the finest effects artists and technicians in the industry, requiring the rental of extra facilities to accommodate the sheer number of workers, and shooting at the huge aerospace building of the British Columbia Institute of Technology, since the available studio space was inadequate for the necessary scale. The unprecedented effort was worth it- this section is by far the most fun and memorable few minutes in the movie, generating more actual laughs and thrills than the entire pick-em-off-one-by-one saga that takes up the first three-quarters of screen time.

The film’s other production values are solid, as well; the cinematography by Peter Deming, the musical score by David Julyan, the production design by Martin Whist – all these are several cuts above the level of the low-budget exploitation thrillers upon which The Cabin in the Woods depends for inspiration, which is not necessarily a good thing. A little amateurish roughness around the edges might have gone a long way towards bestowing Goddard’s film with more of the authentic grindhouse flavor it sorely needs.  The higher quality is appreciated, however, when it comes to the performances, since bad acting is rarely a plus, and since the film requires a bit more nuance from its players than the typical horror entry.  Though it’s notable that two of the cast members are Chris Hemsworth (as Curt) and Richard Jenkins (who shot their roles here before making it big as Thor and earning an Oscar nomination for The Visitor, respectively), the true stars are Kristen Connolly and Fran Kranz, as Dana and Marty, who are both charming enough, and more importantly project the intelligence and spunk needed to make them into a convincing hero and heroine.  Jenkins and Bradley Whitford are goofily likeable as the pair of elder-generation nerds who serve as team leaders for the mysterious behind-the-scenes project, and Hemsworth, Anna Hutchison, and Jesse Williams, as the remainder of the youthful adventurers, succeed in making their characters more than the mere ciphers they might have been.  Sigourney Weaver, who seems to have made a supplemental career for herself playing self-referential cameos in this kind of satirical sci-fi fare, makes a surprise appearance near the end, but disclosing the nature of her role would be too much of a spoiler; suffice to say that her presence onscreen is welcome and her performance is amusing without being over-the-top.

I suppose I should confess that I have never been particularly fond of the “slasher movie” sub-genre, though most of my generation, which grew up with them, seems to consider them essential touchstones of pop culture experience.  I always thought they were predictable and dull, and rarely frightening; consequently, I am perhaps not the best person to judge the effectiveness of The Cabin in the Woods, either as a legitimate entry or as a parody.  Many viewers have responded much more positively than I to Whedon and Goddard’s Lovecraftian mind-bender, but even I can say that it’s worth a look.  Even though, ultimately, I found it as predictable and unengaging as the films it sends up, it contains many aspects that impressed me, and yes, even entertained me.  For one thing, it has a lot more “heart” than most of these cold-blooded slaughter-fests, reminding us that alongside those savage instincts in our unconscious there are also nobler ones; though, in the end, the film’s “message,” if you can call it that, is cynical and even nihilistic, it leaves you with a more or less positive view of mankind- in the individual, if not in the collective.  It’s also a very smart movie, with canny observations about human behavior on the personal, social, and cultural level, and it weaves these into its formulaic plot in a way that illuminates the stock situations and conventions, revealing the deeper implications of the well-worn narrative structure and helping us to see it as more than mere repetitive drivel.  Finally, I can truly embrace its creators’ avowed purpose of decrying the level to which the horror genre has sunk in our modern era; most horror movies today are mindless spatter films, capitalizing on flavor-of-the-week trends and using sensationalistic formats to earn a quick buck and nothing more.  At best, they are meaningless, and at worst, they are thought pollution, celebrating cruelty and violence for their own sake and reinforcing some very ugly behavioral tendencies in an audience that is typically of a very impressionable age.  The Cabin in the Woods attempts to address this state of affairs by offering an alternative which both satisfies the need for a good scare and stimulates the intellect, as many (though certainly, admittedly, not all) of the so-called “old school” horror films tried to do.  It’s very clever, alright; unfortunately, in the end, it’s too clever for its own good.  Those who are likely to clue into the brainier aspects of the film will probably not respond to the horror, and those who are in it for the cheap thrills will undoubtedly be disinterested in any higher purpose.  Of course, there is a convergent group of viewers- most of them, probably, already fans of Whedon’s nerdy-cool fictional universe- who will find both levels of The Cabin in the Woods right up their alley, and they are the ones for whom this movie is made.  You might not be one of them, but it’s still worth watching; even if it doesn’t quite work (and even if it doesn’t look like it, at first glance), it’s refreshingly intelligent filmmaking.  There’s precious little enough of that out there, so get it where you can.

http://www.imdb.com/title/tt1259521/?ref_=sr_1

WARNING: If you haven’t seen the movie, you should know that looking at the pictures below might be a mistake.  I try not to provide spoilers, but some of these images might give things away that you don’t want to know ahead of time, and once you see something, you can’t unsee it, so view at your own risk.

John Carter (2012)

John Carter (poster)

Today’s cinema adventure: John Carter, the 2012 sci-fi/action blockbuster based on the first book of Edgar Rice Burroughs’ seminal series of adventures about a former Civil War soldier who is mysteriously transported to Mars (known as “Barsoom” by its inhabitants), where he becomes a hero in the planet’s struggle against domination by an immortal race of super-beings. A lavish production from Disney Studios, it marks the first “live action” feature to be helmed by Andrew Stanton, the acclaimed director responsible for Pixar’s Finding Nemo and WALL-E, although the extensive use of CG technology blurs that definition somewhat; the studio’s certainty that the project was a sure-fire hit is evidenced by the fact that they spent a whopping $250 million dollars to make it. Unfortunately, with such a price tag, the film was required to gross near-record sums in order to simply break even; thanks to a lukewarm critical response and even less enthusiastic audience reception, it instead became one of the most notorious box office flops of all time, leading to recriminations and resignations within the studio and a massive financial loss on the quarterly report. It’s a shame, really, that the movie has now become known as a notorious bomb- an assessment that is not entirely accurate, for overseas returns were substantially better than in the U.S., and home video release ensures that, in the long term at least, it will ultimately recoup its losses and turn a decent profit- because John Carter is not at all a bad film, for what it is, and will likely prove, in time, to gain an appreciative following.

Adapted by Stanton, Mark Andrews, and Michael Chabon from Burroughs’ novel, A Princess of Mars, John Carter concerns a struggle for power between two Martian city-states- Helium, a peace-loving capitol of science, art, and learning, and Zodanga, the “walking city,” a warlike and totalitarian kingdom bent on absolute rule of the planet. The battle has raged for generations, but now, with the aid of a powerful new weapon that has been bestowed upon their leader, the ruthless Seb Than, by a mysterious alien race, the tide is turning in favor of the Zodangans. Meanwhile, on the planet Earth (where it is the late 19th Century), a former Confederate officer named John Carter searches for his fortune in the frontier of the American West; while fleeing an Apache war party, he inadvertently discovers a legendary cave of gold, in which mysterious carvings and glyphs seem to come from an ancient and forgotten civilization- and where an altercation with a mysterious robed figure results in Carter’s sudden and seemingly inexplicable transport to a vast, unfamiliar plain located (as he will later discover) on Mars. After adjusting to the effects of the differing gravity- which, due to his Earth-born bone density, gives him superhuman strength and the ability to leap hundreds of yards in single bound- he soon finds himself captured by a tribe of four-armed, green-skinned humanoids, called Tharks, led by a chieftain named Tars Tarkas. This is only the beginning of his adventure, however, as his fate brings him into the heart of the conflict over the destiny of the Red Planet, in which he must help the Princess of Helium to discover the source of Seb Than’s mysterious new power before she is forced to marry the Zodangan warlord and doom her people to eternal domination.

There’s not much point in offering a more detailed synopsis of John Carter’s convoluted plot than the one above; like the novel from which it is derived, it is a piece of melodramatic pulp fiction in which the story is merely an excuse for the action, romance and imaginative fantasy that keeps an audience coming back for more. Burroughs’ novel was originally published in serialized form of course, in All-Story magazine, beginning in 1912. It was by no means the first episodic science fiction story, but the way it combined elements of other popular genres- sword-and-sorcery adventure, westerns, romance- was a unique and ultimately influential feature that makes A Princess of Mars the direct forerunner of Flash Gordon, Buck Rogers, Star Trek, and Star Wars, to name only an obvious few. This particular sub-genre, known as “planetary romance,” has proven more enduringly successful than science fiction proper (in its strictest sense, that is), and continues to inventively manifest itself through, among other things, the vast wealth of comic book literature (and its related media) that has developed into an increasingly massive force in the entertainment industry. In other words, for anyone out there who is a fan of The Avengers, it all started here. With this in mind, it is only fitting that the saga of Burroughs’ planet-hopping hero should be given, at long last, the kind of lavish, top-shelf Hollywood treatment that has been afforded to so many of its offspring, and though many critics complained of the film’s sprawling, sometimes incoherent storyline and questioned its emphasis on action and spectacle over character and logic, these things are in fact part of the essence of this particular style of fiction; Burroughs was out to thrill his readers with imaginative and impossible scenes of otherworldly escapism, not to stimulate their higher cognitive functions. More accurately, perhaps, he was out to make money by doing it, and the fact that he succeeded- to the point of building an empire that pre-dated Walt Disney, Gene Roddenberry, or George Lucas by decades- is a fact made clear simply by looking up the origin history of Tarzana, California.

The world of a hundred years ago, however, was obviously a different one than we live in today; decades of technological advances- including probes and landing craft on Mars that have yet to discover the existence of mobile cities or multi-limbed green giants- have made us much less naive about the notion of interplanetary adventure, at least this close to home. Part of the commercial failure of John Carter must be ascribed to this; the premise of Burroughs’ story, though always far-fetched, of course, seems particularly dated in the 21st Century, with its swashbuckling warriors and princesses in distress evoking memories of our own antiquated fictional heritage rather than visions of otherworldly experience. Though such elements are present in more contemporary sagas like Star Wars, they are easier to swallow by virtue of a distance in time and place- not to mention a heightened sense of metaphor- which is carefully established from the outset. Not so with John Carter, which takes place in a recognizable part of our own history and asks us to believe in a conceit that feels old-fashioned and far too familiar to be taken seriously.

However, its familiarity is not due to its being derivative or formulaic, in the usual sense; rather, it results from the fact that a century of imitators has made Burroughs’ original seem old hat. Even those who have never read (or even heard of) A Princess of Mars and its sequels will know exactly what to expect in the story of John Carter, because they’ve seen it all before; and though the reason is that this, in fact, is the original blueprint for all those space-adventure-clichés, it makes little practical difference for those who are looking for something new and exciting to occupy two hours’ worth of their attention. This is, in essence, little removed from the cheesy space-opera serials of the ’30s, except by the feature-length format and the gargantuan budget which allows for breathtakingly realistic special effects instead of miniature spacecraft on wires; it is pure escapist nonsense, boy’s adventure at its most rambunctious, designed to stir excitement and elicit fantasies- and, hopefully, to sell the next installment. Except, thanks to the perceived failure of the undertaking, there is not likely to be a next installment.

As I said before, however, John Carter is not a bad movie; though it suffers somewhat from the need to pack too much story into a commercially viable running time, thereby eliminating the opportunity for anything more than perfunctory character development, and lacks the kind of mythological scope that gives such emotional resonance to the Star Wars films, it is nevertheless an obvious labor of love. Corny as it is, it has an infectiously earnest sensibility that makes it hard to dislike- at least, for those approaching it with reasonable expectations. It strikes well the difficult balance in tone that keeps it from becoming too campy- like the painful 1980 adaptation of Flash Gordon, with which it shares numerous parallels- without taking itself too seriously. That’s the key to enjoying John Carter; remembering that it was never intended to be the kind of “important” sci-fi epic that has now become the standard of the genre, with serious undertones of sociopolitical allegory or philosophical subtext, allows us to simply surrender to its lightweight melodrama without faulting it for not being something it was never intended to be. This is not brainy, Asimovian science fiction designed to stimulate the intellect, but pure, testosterone-driven wish-fulfillment at its most adolescent.

Indeed, there is a lot to enjoy in this unapologetically overblown spectacle, once you accept it as it is. Burroughs’ Martian civilization is given the kind of intricately detailed, fully realized treatment that only big studio money can buy. The cities, with their spacious, retro-futuristic architecture, full of bridges and balustrades, palatial throne rooms, and majestic plazas, are executed with imaginative grandeur; the various alien technology, from great, bird-like airships to pseudo-scientifically-powered cosmic map rooms, as well as all the creatures- besides the Tarks, there are giant fanged apes, massive dinosaurian beasts that serve as mounts, and an oddly lovable amphibian-esque dog that becomes Carter’s loyal pet and protector- are brought to life by state-of-the art screen wizardry in a slick style that combines the iconic illustrative work of artists like Frank Frazetta with a modern-flavored Steampunk sensibility, resulting in a visual design that reimagines the classic Victorian milieu of the original with a firmly contemporary twist. These elements are imposed upon location settings in Utah- where, in fact, the author created his saga over a century ago- which are used to great effect in creating the arid, desolate Martian landscape, with its harsh deserts and monumental geography, making for an utterly convincing otherworldly environment. Of course, it’s no surprise that the film would be visually stunning, given the monumental budget and the participation of Disney’s all-star design and technical staff; as always with such effects-heavy blockbusters, the real test of quality lies in the less showy creative aspects of direction, writing, and acting.

As for the first of these, Andrew Stanton is a proven master of visual storytelling, and he uses his skills here to forge a clear path through the oft-confusing details of the plot, setting up early the crucial points and maintaining a strong through-line as he takes us through the meandering, episodic developments that make up the narrative. He keeps the pace quick with rapid edits and a roving camera, and composes his shots succinctly to convey a maximum of information without lengthy exposition. This is particularly helpful in keeping the audience on track, given the multiple storylines in play here- which brings us to the second foundational element of the film, its screenplay. It has already been mentioned that the novel’s sprawling narrative has been compressed too tightly into the relatively short running time of John Carter; the story might have been better served by being split over two movies, as has become the trend, for better or worse, with other big fantasy epics in recent years. Given the probable demise of this would-be franchise, it’s fortunate that Stanton and his co-writers did not choose that path, but if any one thing could have made John Carter a more satisfying film, it would have been the chance to invest more time in getting to know its characters. Pulpy as the material may be, a more in-depth exploration of the people that inhabit it- both human and non-human- might have gone a long way towards winning the emotional involvement of the audience in its action. Instead, we are presented with short, lightning-quick character sketches that give us the pertinent information about what makes each one tick, and then we’re off and running, knowing everything we need to know about them in order to understand their place- and easily predict their actions- in the story, long before it reaches its climax. As a result, the entire saga often feels as if it were a mere pageant, populated by one-dimensional ciphers who are mainly present to model the costumes and lend scale to the sets; since the story’s heart necessarily lies in its human element, such streamlined writing places a substantial burden on the director and cast to fill in the blanks and provide a greater depth of characterization than is apparent in the dialogue. Stanton, whose previous directorial outings have featured casts of animated characters (each of which are brought to life not only by actors, but a whole team of artists skilled in adding layers of nuance to every movement and expression), may have been at a loss here; his ensemble of performers seem to have been left to their own devices in filling out the inner lives of their roles.

Which leads us to that third crucial pillar of good filmmaking, the acting. The cast of John Carter is, if nothing else, a marvelous-looking bunch; Taylor Kitsch, in the title role, spends most of the film without his shirt, displaying the kind of chiseled body that was presumably much rarer in the 19th Century than it is today- after all, this was a time before the advent of personal trainers and nutritional supplements. Likewise, his co-star, the beautiful Lynn Collins, is costumed in a manner which strategically showcases her considerable physical assets, and most of the other human cast is similarly dressed- or rather, undressed- throughout. Not that there’s anything wrong with that; sex appeal is a big part of what makes these kinds of epic adventures so exciting to their target audience- the young teenager in all of us. In order to elevate these larger-than-life characters above the level of mere pin-ups, however, there must be something under the pretty exterior that will keep us interested, and though both the film’s stars make a noticeable and admirable effort, neither manages to give us much beyond the immediate requirements of any given moment. Their performances are all surface, convincing but never compelling, and though they carry themselves suitably enough for the stature of their roles, there is a decidedly contemporary flavor to their personae; they seem more like a pair of fitness models at a photo shoot than a hardened soldier and an enlightened princess. In the supporting roles, James Purefoy shows some charisma and character as a loyal second-tier hero and would-be sidekick to Carter, but his role is far too brief for him to make more than a fleeting impression; the gifted Ciarán Hinds, as the Princess’ father, is utterly wasted, as is Breaking Bad star Bryan Cranston as a cavalry officer who inadvertently becomes Carter’s companion for the discovery of the cave in which his destiny lies; and the film’s primary villains, Mark Strong and Dominic West, are saddled with two of the least interesting characters in the film- the former disaffected and aloof, the latter merely a mindless brute- and are therefore unable to make either into the kind of formidable antagonist needed in such a swashbuckling tale as this. Perhaps not surprisingly, the most engaging and memorable performances come from the actors lending their voices and movements (through motion capture technology) to the principal Thark characters (Willem Dafoe, Samantha Morton, and Thomas Hayden Church), who provide us with a hero, heroine, and villain, respectively, that we can truly care about. This may be because of the higher caliber of their acting (Dafoe, as Tars Tarkas, reportedly accepted the role because he relished the challenge of giving a performance dressed in pajamas while walking on stilts, and, arguably the film’s most prestigious star, he brings no dishonor to his reputation here), but it is surely not just coincidence that these roles are essentially animated characters- the kind with which director Stanton is clearly more within his comfort zone.

It’s interesting to know that John Carter probably holds the record for the longest development period in cinema history. It was 1931 when Bob Clampett- later to become known for his genius work with Warner Brothers’ Looney Tunes series- approached Edgar Rice Burroughs to purchase the rights to A Princess of Mars and the rest of the Barsoom novels; he planned to make an animated adaptation, knowing that a live action version would be impossible at the time, and he did manage to produce several reels of test footage before the studio (MGM) pulled the plug with fears that stories of an Earthman’s exploits on Mars would be too ridiculous for most American audiences. There were later efforts to produce a screen version throughout the next 80 years, but various creative conflicts and financial concerns sank the project, each time. Finally, when Disney considered the title (for the second time, having intended to produce it in the 1980s as a vehicle for Tom Cruise), Stanton- a fan of the books since childhood- fought hard to get it approved, with himself as the creative force behind it. Based on his previous track record, Disney okayed it- a decision they likely came to regret. By all reports, Stanton’s inexperience with live action production proved an obstacle which may have inflated the film’s already-massive budget, and his rejection of studio ideas about marketing and publicity might very well have been the deciding factor in making John Carter one of the biggest flops in Disney’s long history. There is a theory- which I more or less agree with- that the most significant reason for the movie’s failure was the decision to change the title (already altered from the book’s original name) from John Carter of Mars to John Carter. Stanton said he preferred this because the movie was an “origin story” that told how the character became John Carter of Mars, and studio executives reportedly changed it due to a study which showed that films with the word “Mars” had all suffered some degree of financial failure- including their own Mars Needs Moms. Whatever the reason, and whoever was responsible, it was ultimately this change, coupled with the vague and unexciting marketing campaign that accompanied the movie’s first release, that sealed the doom of Stanton’s lifelong dream project; though earlier generations may have needed no reminders about who John Carter was, in today’s market, where many have never even heard of his creator, Edgar Rice Burroughs, let along the hero himself, it was vital to give audiences more of a clue about what the film was about. Without such a clue, they stayed home and saved their money for the then-upcoming release of The Avengers.

It’s unfortunate that in writing about John Carter, I have to focus so much attention on its supposed financial failure (again, it was not really a flop, just not the mega-hit the studio had hoped for), but sadly, it is a significant part of the public’s perception about the movie, and it must be addressed; as years go by, its box-office receipts will become less and less important to commentators, and perhaps it can be discussed on the basis of quality alone. I hope so. Despite my quibbles about the script and the acting, I enjoyed John Carter, rather more than I had expected. Indeed, I tried very hard not to like it; but by about the halfway point I gave in to its goofy, old-fashioned charms, and by the end I was- dare I say it- glad the movie had been made. It deserved to be made. After a hundred years in which filmmakers have “pillaged” Burroughs’ stories for their own derivative efforts (the reason cited by director Robert Zemeckis when he turned down this project, specifically in reference to George Lucas and Star Wars), it’s fitting that the granddaddy of all those swashbuckling outer space fantasies should at last get the Hollywood treatment that has long avoided it. Fanatical followers of the novels (and they still are legion, even a hundred years later) may wish it had done better justice to the original, and many other audiences may wish it had made more of an effort to contemporize or sophisticate the material, but there are many, too, who will enjoy it just the way it is. Indeed, there are many who already have enjoyed it, myself included, and the seemingly passionate dislike the movie has generated from some (and some who have not even seen it, I might add) makes me once again question the value of judging a piece of art on the basis of personal expectation rather than on its actual merits; if we are too busy complaining about a movie’s not being what we want it to be, how can we enjoy it for what it actually is? Of course, there is also an unavoidable debate about the wisdom of spending enough to feed a small country for a decade on an inflated piece of escapist fluff like this one, but that is a question of ethical economics better left for discussion in another forum; in the long run, the fact that John Carter of Barsoom is at last represented in cinematic form, whether or not he is all he could have been, is a good thing, and though I have yet to discover if the movie proves more rewarding on multiple viewings (which I suspect it will), I am certainly looking forward to doing so.

http://www.imdb.com/title/tt0401729/?licb=0.42602754768506235

Daybreakers (2009)

 

Today’s cinema adventure: Daybreakers, a 2009 sci-fi/horror/action mash-up about a dystopian near-future in which an epidemic has turned most of the world’s population into vampires, and the remaining humans are farmed for their blood.  Written and directed by Michael and Peter Spierig, it is elevated above the usual standard of B-grade schlock by the presence of an unusually distinguished cast, and features a slick and well-executed visual style enhanced by special creature effects from New Zealand’s Weta Workshop.  It was met with fairly positive critical response upon its initial release, but despite the presumably heightened appeal of its combined fantasy genres, its box office performance was somewhat disappointing, owing largely to its competition with the blockbusters Avatar and Sherlock Holmes.

Set in 2019, Daybreakers depicts a world not unlike our own, a place where high-tech convenience and corporate domination rule the day; the fact that most of its inhabitants are vampires makes little difference- modern technology ensures the uninterrupted flow of culture by providing protection from sunlight, and industrial farming procedures provide the required supply of human blood, while the military takes care of hunting down and capturing the few remaining mortal survivors.  The rewards of embracing vampirism- immortality, superhuman strength, enhanced senses- seemingly outweigh any troubling moral concerns, at least for most, and the only real problem is the dwindling supply of blood- an ongoing issue which has reached the level of an international crisis as the non-vampiric representatives of the human race have reached near-extinction.  While corporate experts race to find a synthetic substitution, rationing and poverty have begun to take their toll by causing the malnourished to “subside,” morphing them into primal, instinct-driven monsters who terrorize and feed on their own kind.  In the midst of this dire state of affairs, Edward- a blood expert whose ethical beliefs lead him to sympathize with humans- becomes involved with a group of mortal fugitives that have found a cure for vampirism, and he joins them in their quest to save humanity.  The powers that be, however, have no interest in a cure, so Edward and his new companions must fight to stay alive until they can find a way to spread their miraculous discovery and reclaim the future of the human race.

The premise is undeniably intriguing, though it clearly requires some serious suspension of disbelief for viewers beyond the age of, say, 14.  The metaphorical possibilities are provocative; Daybreakers could be viewed as an allegory for corporate greed and its ruthless bleeding of the underclasses, or as an indictment of humanity for its merciless over-exploitation of natural resources, or simply as a parable about the conflict between the dark and light sides of human nature.  Implicit as these ideas may be in the scenario, however, the Brothers Spierig have included little, if any, subtextual emphasis on anything beyond the necessary psychological conflicts of the story, such as the desire of a corporate chief executive to bring his resistant daughter into the vampiric fold or the struggle for reconciliation between Edward and his military brother, who converted him unwillingly to his undead state.  There are unavoidable parallels, too, between the vampiric “subsiders” and the homeless population of our own world- viewed as undesirables, they are feared and persecuted, a reminder of the larger social problem of which they are a symptom and of the potential fate which threatens the entire civilization.  Here too, the film’s creators have chosen to leave the obvious comparisons in the background, instead treating this element as just another complication in their plot.

With all this possible social commentary inherent in the material, one might expect the filmmakers to find creative ways to explore it within the framework of the narrative, particularly since their screenplay was an original work, unencumbered by the need to adhere to an existing storyline; but throughout their movie, opportunities for such resonance are ignored, and the script contents itself with a reliance on melodramatic confrontation and goofy one-liners, setting up its conflicts sufficiently to allow for dramatic tension and to provide the justification for its climactic bloodbath, but leaving larger and more significant questions unasked and unanswered.  In essence, the Spierigs have made an extended chase movie, spiced up with the trappings of a sci-fi/horror fantasy, and everything else within it exists merely to serve its crowd-pleasing purpose.

This is not to say that Daybreakers is without redeeming quality; indeed, its lack of pretension might be its saving grace, keeping it from becoming one of those preachy, self-important epics that gives lip service to a politically-correct stance while asking us to believe in a patently absurd premise (such as the movie that buried this one at the box office, the obscenely successful Avatar).  The Spierigs keep it simple, confining their socio-political observation to the world of the film, and incorporating only as much of it as is needed to set the stage for their story.  Unfortunately, that story is not a particularly compelling one- the protagonist is something of a wimp, and the developments which lead to the film’s resolution are even more far-fetched than its premise- but it manages to be entertaining enough; and because Daybreakers does not take itself too seriously, we can allow ourselves to enjoy the gratuitous violence and gore that we ultimately expect from any vampire movie.  There is quite a lot of it, actually, increasing in frequency and intensity as the plot progresses, until it culminates in a climax dripping with cathartic carnage.  On this level, at least, Daybreakers does not disappoint.

Besides the guilty pleasure of bodies being exploded, incinerated, beheaded and otherwise torn to bits- justifiable because they are, mostly, vampires, after all- there are some other features worth attention in Daybreakers.  Most noticeable, perhaps, is its cool, slick visualization of a not-too-distant future marked by a sterile, streamlined elegance in architecture and interior design, and rendered in a muted palette of steely grays and icy blues by cinematographer Ben Nott.  The vampiric mutants, debased by their malnutrition into anthropomorphic creatures (which look decidedly similar to the notorious “Bat Boy” of tabloid fame), are effectively creepy and pathetic at the same time, and well-executed by their aforementioned creators at Weta.  As for the acting, well, clearly nobody expects Oscar-caliber performances from a movie like Daybreakers, but that said, the presence of a particularly high-grade trio of actors in the key roles- Ethan Hawke, Willem Dafoe and Sam Neill- helps to elevate it from the level of a run-of-the-mill formula thriller to something at least a little more engaging.  Dafoe in particular deserves credit, in his role as a former-vampire-turned-human savior, for being able to utter some truly ridiculous dialogue with enough conviction to make it seem believable; and there is a nicely subdued and grounded performance from the less-familiar Claudia Karvan as the mortal female refugee who brings Hawke (as Edward) into the cause and becomes a possible love interest.  It’s also notable that she takes an active and heroic role in the proceedings instead of being presented as the typical passive woman usually seen in such male-centric adventures- though she does, ultimately, have to be rescued, it’s also true that Hawke’s character does too, and more than once, at that.

Daybreakers makes an attractive package, with its skillful technical and visual elements providing considerable distraction, and the work of its competent players ensuring that we can stay involved in its plot; but that plot is all-too-familiar despite the painfully clever conceits in which it is framed, and though it manages to grow on you as it goes, in the end it offers nothing more than a mildly interesting 90-minutes-plus of entertaining fluff.  The rich potential of its scenario seems to beg for further development, but goes unexplored, creating half-formed thoughts and ideas about its implications that are quickly left in the wake of its action agenda; the result, though not exactly a bad movie, is not exactly a good one, either.  Rather, it’s just another gimmicky thriller that capitalizes on the surging craze for vampires, and though it’s a well-made and fairly likable one, the sense of missed opportunity makes it very disappointing, indeed.

 

http://www.imdb.com/title/tt0433362/

 

Fahrenheit 451 (1966)

Today’s cinema adventure: Fahrenheit 451, François Truffaut’s 1966 film adaptation of Ray Bradbury’s classic dystopian novel, and the great French director’s first- and only- English-language film.  Set in a non-specified (but not-too-distant) future society, where firemen no longer put out fires but start them- in order to burn books, which have been outlawed- it tells the story of one such officer, Montag, whose curiosity leads him to start reading in secret, resulting in his gradual dissociation from wife, job, and culture.  Though it was misunderstood by the critics and the public upon release, meeting with lukewarm reaction and largely being dismissed as an interesting failure, it has gained in reputation and respect over the years and is now regarded as a minor classic- and certainly as a seminal influence on the development of the sci-fi genre.

The choice of Bradbury’s story as source material for Truffaut was an odd one, considering the director’s previous work.  As one of the founders of the French New Wave movement, he had won much critical and scholarly renown with genre-defying films that broke from traditional ideas of cinematic structure and conventional storytelling, tackling social themes in a peripheral way but focusing more intently on the dynamics of human relationships.  His decision to helm a science fiction story- not only a specific genre but one which he had specifically stated was uninteresting to him, before he read Bradbury’s novel- was surprising in itself, to say nothing of it being a film that required adherence to a specifically structured plot and dealt directly with social and political issues.  Odd choice or not, he felt strongly enough about it to spend several years acquiring financing.  In addition, this would be his first film in English- a language he himself did not speak well- and his first in color.  Clearly, there were a lot of expectations awaiting Fahrenheit 451 when it finally arrived onscreen in November of 1966.

Despite its seeming opposition to Truffaut’s usual milieu, the scenario contains numerous elements, such as self-destructive obsession and the dehumanizing effects of authority, which echo some of the director’s recurring themes.  It’s no surprise, then, that his treatment of Bradbury’s novel brings these features to the forefront; he drives the plot   mainly through his portrayal of the cold and robotic firemen and the protagonist’s slow unraveling through his growing passion for the books he is supposed to destroy.  In addition, the two worlds between which Montag is torn are represented by a woman from each one (both played, in fact, by the same actress, Julie Christie), suggesting the triangular relationships which often figure prominently in Truffaut’s films.  It’s also not surprising that many of the original’s overtly sci-fi trappings have been removed in this version; the technology in use here mostly consists of familiar, contemporary stuff revamped with a futuristic design- indeed, many of the everyday devices shown in the film look specifically antique.  When we do see elements that indicate a more advanced technological world, such as the anti-gravity packs used by the airborne squad hunting Montag near the end, they seem jarringly out-of-place.

It is this seeming gap between artist and material that likely created much of the critical dissatisfaction that met with Fahrenheit 451 at the time.  Truffaut’s sensibilities as a filmmaker were geared toward capturing the immediate, reflected in a style that seemed- indeed, often was- improvised on the spot, designed to bring attention to the ineffable perfection of the moment that was happening right now.  For him to tackle a story of the future, then, created a conflict between his personal style and the needs of the material, and there were many viewers who felt that the director failed to reconcile these differences.  This, however, seems to fall under the category of judging a film for what it isn’t, rather than for what it is, which, as I believe I have pointed out before, might be missing the point.  After all, Truffaut’s success was built upon his notion that film should not be bound by expectations and convention, so it seems fitting that his contribution to science fiction cinema should be a film that is markedly different in tone and form to the accepted standards previously set for the genre.  The world he depicts is not so much a distant, future community as it is an exaggerated representation of our own- an inherent conceit (indeed, the entire point) of the whole sub-genre of dystopian fiction, and one which Truffaut emphasizes through his visualization of the novel.  Though we are given a few stylized nods to forward-thinking design- the elevated train which provides public transport, the oddly boat-like fire truck- the majority of the setting looks very much like the then-present day surroundings familiar to contemporary audiences.  Most of the buildings have the elegant, mid-century-modern look that was so popular at the time (and indeed, remains so today), as do the clothes and the décor; contrasted with that self-consciously chic style are the obviously old-fashioned homes and trappings of the counter-cultural characters, whose refusal to embrace the modern trend could arguably be seen as a dead giveaway to their subversive tendencies.  The primary means with which Truffaut emphasizes the difference in this social setting to that of our own is by his exaggeration, sometimes satirical and sometimes horrifying, of the more alarming similarities; the unending banalities that mark every interaction (even between husband and wife), the desire for popularity and personal advancement which seems to be the only real concern for most of the inhabitants, and the intrusive presence of the wall-screens through which the unspecified powers-that-be both control and placate the masses.  The latter is particularly prominent, and- along with the telling opening credits, which are read by voice-over rather than seen in printed form, over a montage of TV antennas- underlines the dominant premise of both the book and the film- not the censorship of literature and free thinking by a draconian government, but the erosion of knowledge and wisdom through the superficiality of a popular culture dictated by an ever-shrinking attention span and an ever-growing desire to shut out the unpleasant realities of life.  It is public mandate that has created the disturbing environment of Fahrenheit 451, not the forced domination of a powerful overlord; the citizens of the future are reaping the fruits of their own intellectual and emotional laziness.

Though re-evaluation has led to a much greater appreciation of the film than was present in its initial critical assessment, there are still a few flaws that cannot be completely ignored.  Truffaut was disappointed in the dialogue, which he felt was stilted and pedantic; though he himself had written the screenplay with Jean-Louis Richard, his own lack of proficiency in English limited his ability to create the kind of witty, stimulating exchanges he wished to include- though from a more objective standpoint the marked lack of character in the language of the film creates a strong impression of the puppet-like artificiality of the people that inhabit it.  More unfortunate, really, is the performance of Oskar Werner as Montag; having previously worked with Truffaut in Jules and Jim, the Austrian actor was a last-minute replacement in the role (when Terence Stamp dropped out over fears he would be upstaged by the aforementioned double-casting of Julie Christie), and had substantial disagreement with the director over the way the character should be played.  Truffaut wanted Montag’s humanity to be apparent, Werner felt that he should be stoic and mechanical; the resulting conflict brought an end to the friendship the two men had previously enjoyed, and Werner’s dissatisfaction and refusal to co-operate even led to deliberate sabotage- for example, cutting his hair before filming the final scenes in order to create continuity errors.  His final performance is, as he wanted, detached and largely unemotional- when his passions begin to emerge as a result of his forbidden interests, they seem to surface more as arrogant anger than as deeper awareness- and as a result, it is hard to care about him as more than a vehicle for audience perspective on the story.  As for Ms. Christie, although her twin performances were derided by some critics at the time as being different only in her hairstyle, her work here is highly effective; the similarities between the two women she plays, Montag’s outsider friend and his vapid wife, only serve to enhance the differences that result from their respective interests in the substantial and the trivial.

Truffaut’s vision of Bradbury’s work is realized by a superbly distinctive construction of its physical environment.  The production design by Syd Cain incorporates the contrast between then-contemporary ideas of futuristic styling and a taste for the comfort of familiarity presumably held by the unimaginative residents of this future, unnamed city.  Likewise, Tony Walton’s costume design opposes the gay and cheery hues and smart styles of everyday life against the ominous black fascism of the firemen’s uniforms and the earthy traditional feel of the clothing worn by the “book people.”  The vibrant cinematography, by Nicholas Roeg (whose later work as a director in his own right would sometimes suggest influences from this film), captures it all in a dazzling color palette that reflects the height of mid-sixties fashion.  As for the soundtrack, Bernard Herrmann- the master composer responsible for some of the iconic scores heard in films by Alfred Hitchcock, who was Truffaut’s favorite director- provides a haunting musical accompaniment in his own unmistakable vein, creating an influence, as he always did, that contributes immeasurably to the final overall effect of the movie.

Ultimately, though Fahrenheit 451 has become an acknowledged milestone in the direction of science fiction on screen, and it is now viewed as a little gem of its era, it does fall short in comparison to other works by its auteur director.  Nevertheless, even a weak film by François Truffaut is a work of art, with much to offer and much to appreciate.  It is something of a curiosity in his canon, an out-of-character project undertaken in an alien environment- his limited English made filming in London an isolated and unpleasant experience for him.  It’s worth noting that, despite substantial changes made to his original plot, author Bradbury publicly stated many times that he was pleased with the film, and even that some of the changes (specifically the choice to allow Clarisse, the intellectual schoolteacher who sparks Montag’s curiosity about the books he burns, to survive to the end of the story) were pleasant improvements.  In the final analysis, perhaps, what makes Truffaut’s adaptation work is the thing which drew him to the story in the first place: the director was a lover of books and literature, a fact which is evident in the way he portrays them onscreen.  The weathered and dog-eared volumes seen throughout the film evoke substance and endurance, and the lingering detail in which he depicts their burning emphasizes not so much their destruction as their beauty and their eternal appeal; and the climactic scene in which the exiled literati walk around reciting their memorized books, surrounded by a delicately beautiful snowfall, packs an unexpectedly powerful emotional punch- despite the cold inaccessibility of Werner’s performance as our would-be hero- resulting from this worshipful, loving appreciation of the printed word.  It is a worthy message Truffaut presents here, and one which seems even more urgent as our modern society- in which crucial information is provided in easily digestible factoids by thousands of broadcasted feeds, and bookstores are increasingly difficult to find- grows more and more to resemble the one portrayed here.  That he was successful in translating that message to the screen is made powerfully apparent by the fact that, after watching Fahrenheit 451, I had a sudden and overwhelming urge to go and read a book.

http://www.imdb.com/title/tt0060390/

Death Race 2000 (1975)

Today’s cinema adventure: Death Race 2000, the 1975 fantasy-adventure exploitation film, produced by B-movie king Roger Corman and directed by Paul Bartel, about a gladiatorial motor race taking place in a futuristic America ruled by a totalitarian government. Marked by its clearly low budget and campy sensibilities, it was (of course) lambasted by critics upon release- but has since become a bona fide cult classic, spawning numerous spin-offs in other media, countless imitators, and a big-budget Hollywood remake.

Wanting to capitalize on the publicity surrounding the then-upcoming film Rollerball, Corman found suitable source material in a short story, by sometime colleague Ib Melchior (who has a fascinating history in his own right, which you can read about here), called The Racer. Adapted into a screenplay by Robert Thom, then rewritten by Charles Griffith at the insistence of director Bartel, it visualizes a not-too-distant future in which America has been devastated by economic collapse and is under the control of an Orwellian regime (headed by a smarmy figure known simply as “Mr. President”), possessing the combined authority of church, state and media, and dedicated to a policy of “minority privilege.” Sponsored by the government is a yearly cross-country race in which contestants- paired with “navigators” who are apparently also designated sex partners- not only vie to be first across the finish line, but are awarded points for killing hapless pedestrians. Televised and spun for mass consumption, this ritualistic slaughter is further complicated by the interference of a group of rebels bent on sabotaging the proceedings and kidnapping the star driver, a mythic figure known as Frankenstein, whose survival of previous races has left him half-man/half-machine- or at least, according to his P.R.

Corman had always targeted the youth audience with his trend-savvy drive-in fodder, and by the 1970s had become associated with the counter-culture movement; Death Race 2000 struck just the right blend of anti-establishment sentiment and testosterone-fueled fantasy for his purposes. Using mostly re-bodied Volkswagens to stand-in for the souped-up fantasy roadsters driven by the race contestants, filmed on public roadways without permits, and starring David Carradine for box office insurance, the film was shot for a budget of $300,000 and ended up earning $5 million- critical derision notwithstanding.

The disapproval of 1975 critics was perhaps easy to understand. Death Race 2000 is a prime example of quickie low-budget movie making designed to attract a young and unsophisticated audience by titillating them with gratuitous violence and nudity. However, though that audience of pot-smoking drop-outs (and wannabe drop-outs) may have responded to these elements- which the movie certainly delivered- they also responded to something the establishment critics didn’t seem to notice: wrapped up in its lurid, ridiculous premise and its cheap, exploitational thrills is a core of smart social satire and subversive anarchy that captured the zeitgeist of these disillusioned flower-children; the darkly zany vision of the future presented here was clearly an over-the-top parody of the present-day world they lived in, from which the only real possibility of escape was to destroy the system from within- and this, of course, is exactly the scenario of Death Race 2000. While the movie’s well-intentioned revolutionaries are largely ineffectual in their war against the established order, and its media-hypnotized masses are willing lambs to the slaughter, its darkly wisecracking anti-hero- a trusted tool of the government and the best player in their monstrous game- is the only one who has the power to bring an end to their reign of deceit and oppression. It’s anti-authoritarian wish-fulfillment fantasy at its most unapologetic, and the sentiment that drives it is arguably even stronger today than it was then.

Despite this heavy-sounding sociopolitical subtext, the primary reason for watching Death Race 2000 is the same today as it was 37 years ago: it’s a hoot. Director Bartel brings his brand of dry whackiness to the table here, making the most of the story’s frequently ludicrous conceits with tongue-in-cheek self-parody; we don’t have to take the movie seriously because he reminds us throughout that it doesn’t take itself that way, allowing us to shut down our brains and just enjoy the absurdities onscreen. As for all that gratuitous nudity and violence, it certainly is gratuitous- and gleefully so; the movie revels in its tawdriness, delivering glossy, seventies-flavored sex and gore as often as possible without any attempt to justify it. The bloody parts, in particular, are highlighted with great delight, and they are somehow all the more satisfying for being so clearly fake; indeed, most of the carnage borders on slapstick comedy, and the truly graphic stuff is so fleeting you can miss it if you blink- because if it lasted any longer the bargain-basement trickery being employed would be even more obvious than it is already. It’s just more of the ridiculousness that gives the movie its deliberately mindless appeal; and it probably goes without saying that, by today’s standards, what we see in Death Race 2000 is pretty tame. At any rate, what 1975 critics found objectionable seems today like a pretty good recommendation for the film.

The acting here is more or less what you might expect- which means, actually, that it’s pretty good, all things considered. Each performer brings exactly what is required to their character, and in many cases adds a substantial portion of their own personality to it as well, fleshing out these formulaic ciphers and giving them a life over-and-above their roles in this twisted Wacky Racers-style scenario. Some of the faces are familiar, such as future Love Boat-and-U.S.-Congressional lacky Fred Grandy and former Warhol “superstar” Mary Woronov, the latter in particular being one of the film’s highlights with her surprisingly multi-faceted performance as one of the race’s contestants- although, in truth, Woronov’s presence in such films is always a delight, due to her ability to bring so much of her smart, sexy and sweet self into the mix, so her performance here is not that surprising, after all. For many, the biggest surprise will be the presence of Sylvester Stallone as Frankenstein’s chief rival in the race, a swaggering braggart in a gangster persona who takes everything way too seriously; Stallone, who was doubtless working on the screenplay for Rocky even as he filmed this, shows the charisma and ability that would soon make him a star, even though it’s hard to tell, sometimes, if his effectiveness here is due to his actual work or to the foreshadowing of his future screen persona. As for the movie’s star, David Carradine, he was fresh from his success on TV’s Kung Fu, and he was anxious to shed the image he had gained from it (though Corman had initially wanted anti-establishment icon Peter Fonda for the role); he gives a performance that, in another context, would probably have gained him a lot of critical acclaim, investing his brooding, bitter, bad-ass character with the depth, intelligence and humor necessary to make him not only interesting, but likeable- and, importantly, though perhaps incidentally, creates a persona that adds weight to the underlying elements that give Death Race 2000 its unexpected substance.

As for the film’s technical aspects, it manages to find a fairly coherent visual style despite its low budget, injecting its fruity satirical elements into the design in such a way that the cheapness actually seems to enhance the final effect. The costumes are a blend of cock-eyed futuristic imagining and modern-day tackiness, though its worth noting the striking resemblance between Frankenstein’s intimidating black outfit with the iconic design for Darth Vader, who would first appear on the screen a good two years later. The scenic elements are handled with a similar hybrid approach. The tinselly, cartoonish trappings of the futuristic setting are grafted onto the obviously contemporary surroundings, making its satirical connection to the present more obvious; the garish, cartoonish designs for the cars smacks of adolescent male automotive fantasy, and the fact that these re-purposed vehicles actually seem to perform is impressive in itself- in reality they were usually filmed rolling downhill after being pushed into motion, and the cameras were sped up to make it look like they were moving faster than they really were. The more elaborate effects- such as the single matte painting used to create the future New York skyline- are laughably shoddy, which of course only adds to the overall appeal, as do such obvious earmarks of the grade-Z budget as the undisguised exit door in Frankenstein’s “hotel suite” and the amateurish graphics of the various signage used throughout.

Death Race 2000 was remade a few years back, boosted with big Hollywood money but no doubt targeted at this generation’s version of the same audience. I confess I haven’t seen it; but I must say I find it difficult to believe that an A-list production would have quite the same effect as the original. Watching Corman and Bartel’s film gives the impression that you are somehow participating in an underground revolution, poking fun at “The Man” under his oblivious nose. With real money and studio backing, it seems to me such a film would have a different kind of phoniness to it, one far more insidious and subtle than the cardboard backdrops and obvious stage blood of the original- but that’s a review I haven’t written yet, though perhaps one day I will. In the meantime, I can heartily endorse the low-rent thrills of this cult-classic gem from the past; though the future it foresees is a little behind schedule, it still may come- but if it does, at least we can say we were warned.

http://www.imdb.com/title/tt0072856/\